You set out to unify China via the means available: conquer territories, outsmart other rulers, intimidate them into joining your forces by your sheer numbers - typical strategy game methods for world domination. In 14, you choose to either lead an already-established force or start your own using custom or established character. Romance of the Three Kingdoms 14 Review: A Shallow Strategy In this, it succeeds, but it fails to meet the standard Romance of the Three Kingdoms 11 set almost 15 years ago. Four years after the release of the 13th entry in this long-running series, and Romance of the Three Kingdoms 14 is out with its aim set on being another force-oriented title. The whole experience ultimately leads you into slow motion battles and an inevitably frustration-induced swap to another game. It renders the whole RPG-style gameplay hook useless since you play as anything but a leader. Romance of the Three Kingdoms 12 never saw an English release and Romance of the Three Kingdoms 13 chugs so badly in battles on PlayStation 4 that it's nearly unplayable on the platform. The former being an individual character and RPG-style entry, with the latter being focused on leading a force. Today, Romance of the Three Kingdoms 10 and Romance of the Three Kingdoms 11 on the PlayStation 2 stand as the two big comparison entries. Or heck, even before that on the PlayStation or Saturn. Like many fans, I've been clinging to the series since its PlayStation 2 days, hoping for something to reach the lofty heights of the games on that platform.
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